GPU Scaling Feature Image

What is GPU Scaling?

GPU scaling is a feature that allows the user to adjust the aspect ratio of the game according to the resolution of your monitor, in order to produce a higher quality image on the display.

Now something along the lines of, why is GPU scaling needed, might have popped into your head.

Users, especially gamers, wish to experience the best graphics there are as it helps them get a more immersive feel. Poor image resolution, stretched or blurred images are some common barriers that hinder users from achieving that immersive feel, but GPU scaling can be used to remove these barriers. 

Games that have an aspect ratio lower than 16:9, such as 5:4 or 4:3, will be stretched to fit the display. This will create pixelated, blurred image output, however AMD GPU scaling modifies the image in order to get a better quality image that isn’t pixelated and thus make the games pleasant to look at and play, which helps the user achieve an overall better experience.

GPU Scaling Modes

You can choose between 3 different modes, if you adjust the GPU scaling through AMD Radeon graphics or Catalyst:

Use Centered Trimmings: It turns the scaling off and image in the center of the screen (in its original resolution). Black bars or a black background is positioned around the image.

Maintain Aspect Ratio: It allows the user to view the game in full screen. The aspect ratio doesn’t change when the graphics are scaled up. Any excessive screen real estate is filled with appropriately sized black bars.

Scale Image to Full Panel Size: This makes the image stretch to fit the size of the display. However this usually results in getting a low image and graphics output since the game’s predefined aspect ratio isn’t followed.